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#game

69 posts47 participants4 posts today

From: blenderdumbass . org

Paps needs to walk from his room to a car, wait for you, the player to sit with him into said car, and then drive you across a town to a completely different location. Seamlessly.

Read or listen: blenderdumbass.org/articles/pa

blenderdumbass . orgPath Finding in UPBGE for Dani's Race

Some more progress on the Black Hole Generator! I messed a little with particle effects and tried giving it a little Accretion Disk that gets bigger as more stuff gets sucked into the Schwarzschild Radius. It's not perfect yet, and the particles can get a little funky if they're turned down in the settings, but overall I like where this is headed!

From: blenderdumbass . org

The challenge for Dani's Race is deliberately not to be a movie. As in the game should not have cuts, nor there ever should be a moment when the player loses control over the character. Yet through all those limitations I want to continue a story I started in an actua...

Read or listen: blenderdumbass.org/articles/st

blenderdumbass . orgStory Without Cutscenes in Dani's Race

Like the previous games in the series, the story of Assassin's Creed III includes segments set during the modern day, in 2012, which again follow Desmond Miles' efforts to save humanity from an impending disaster. 🌋

These segments have been expanded significantly. Locations visited during the modern-day segments include a skyscraper in Manhattan, New York; a stadium in São Paulo, Brazil; and Abstergo's facility in Rome, Italy. 🌆 🏟️ 🏬

After an initial round of feedback, I've tweaked how the BHG "fires" the singularity. Instead of it being thrown from the gun itself, it now spawns wherever you're looking when it fires. Because of this, the player themselves are also beholden to the gravitational pull, which is definitely an added risk to the reward of being able to immediately delete everything across the battlefield...