𝚂𝚙𝚊𝚌𝚎 𝙸𝚗𝚟𝚊𝚍𝚎𝚛𝚜 𝚊𝚛𝚌𝚊𝚍𝚎 𝚌𝚊𝚋𝚒𝚗𝚎𝚝
Isometric pixel art tribute to the classic 8-bit shoot-'em-up, made in the early 2010s.
More game-related artwork in the
𝚂𝚙𝚊𝚌𝚎 𝙸𝚗𝚟𝚊𝚍𝚎𝚛𝚜 𝚊𝚛𝚌𝚊𝚍𝚎 𝚌𝚊𝚋𝚒𝚗𝚎𝚝
Isometric pixel art tribute to the classic 8-bit shoot-'em-up, made in the early 2010s.
More game-related artwork in the
From: blenderdumbass . org
Paps needs to walk from his room to a car, wait for you, the player to sit with him into said car, and then drive you across a town to a completely different location. Seamlessly.
Read or listen: https://blenderdumbass.org/articles/path_finding_in_upbge_for_dani_s_race
Some more progress on the Black Hole Generator! I messed a little with particle effects and tried giving it a little Accretion Disk that gets bigger as more stuff gets sucked into the Schwarzschild Radius. It's not perfect yet, and the particles can get a little funky if they're turned down in the settings, but overall I like where this is headed!
From: blenderdumbass . org
The challenge for Dani's Race is deliberately not to be a movie. As in the game should not have cuts, nor there ever should be a moment when the player loses control over the character. Yet through all those limitations I want to continue a story I started in an actua...
Read or listen: https://blenderdumbass.org/articles/story_without_cutscenes_in_dani_s_race
The Non-Alien Feces Game! More stuff at sifillis.com!
𝚂𝚘𝚗𝚒𝚌'𝚜 𝚍𝚒𝚕𝚎𝚖𝚖𝚊
One of those days…
Made somewhere around 2010.
More game voxels in the
I have just managed to fix an issue with my mouse by re-tensioning the teeny-tiny tension spring in the left mouse button.
Why yes, I am a bit of a god-gamer, thank you for asking.
Like the previous games in the series, the story of Assassin's Creed III includes segments set during the modern day, in 2012, which again follow Desmond Miles' efforts to save humanity from an impending disaster.
These segments have been expanded significantly. Locations visited during the modern-day segments include a skyscraper in Manhattan, New York; a stadium in São Paulo, Brazil; and Abstergo's facility in Rome, Italy.
𝚁𝚎𝚝𝚛𝚘𝚖𝚊𝚗𝚒𝚊
Voxel artwork for a 2015 Amiga demo.
I don't know if the demo was actually released or not.
More game-related artwork in the
After an initial round of feedback, I've tweaked how the BHG "fires" the singularity. Instead of it being thrown from the gun itself, it now spawns wherever you're looking when it fires. Because of this, the player themselves are also beholden to the gravitational pull, which is definitely an added risk to the reward of being able to immediately delete everything across the battlefield...