Cool project thst uses #Openstreetmap to generate Minecraft worlds for any real world location.
@ldodds Pixel grafic in 3D ;-)
I have to investigate, how they „make up“ building details.
And it is written in Rust! Just what I need.
@karlos OSM has building heights /number of floors if users add them. Also type of building so assuming they're using that where available. Quality of level will relate to quality of local mapping.
@ldodds Yes. I had a look in the code to see, how the windows are desided. By random, if no taggs given.
The Rust code will give me quite some inspiration. I saw how bridges and trees are done, nice!
@ldodds ooh cool
Guess that's my day sorted... Let's see what it makes of my village